Adirith

The Imperial Kingdom of Adirith is a (nominally) elvic-speaking human nation, and the successor to the Empire of Aedor. However, it is merely a rump state, not even close to Aedor's power at its peak.

Culture
In days of old, Elvic was the only tongue permitted to be spoken in Adirith. In an attempt to preserve the culture of Aedor, any man who spoke a language other than Elvic would have his tongue cut out. However, this law was rarely enforced, and High Humanic eventually became the tongue of the peasantry.

Aderians still worship Faeism, even though sorcery is extinct. In 'faerie tales', elves are depicted as beautiful and magical creatures that existed along the fae, teaching valuable moral lessons to the races of men. Magical powers were granted to those who followed the just laws of the land and displayed good heart and character. People gather by different landmarks to pay tribute to local fae, usually in groves, rock circles, ponds, or by the seaside. Amber is collected and considered holy, as ancient sorcerers used it for their spells.

Society
Adirith is a shadow of its former glory. Aedor was a highly bureaucratic realm with centralized leadership and advanced infrastructure. However, there has been a drastic decline ever since the Magicide and subsequent civil wars of religion.

Adirith was once the imperial heartland of Aedor, with many great cities, especially on the Elvic Isles. However, contemporary Adirith is a desolate place. The majority of cities have been destroyed or abandoned, which has crippled their military, which drew recruits from the urban classes. Now, the vast majority of the population are rural, often very poor peasants. They are often subjected to abuse by roving gangs of bandits commonly known as Bronze Men, who loot old imperial ruins and use antiquated military equipment for actions such as murder and robbery.

Though there is still nominally an emperor-king, his governance is dysfunctional, with most of the realm outside the capital city being uncontrolled. Many warlords and generals act as local strongmen, in a form of de-facto feudalism.